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A community for the latest discussions about the cutting edge of crypto design, it's culture and significant crypto news. Decentralize everything. Check out our [Community Guidelines](https://relevant.community/crypto/post/6122269e61d1cd005a877277/62427d3ed587ad005b647828)
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© 2020 Relevant Protocols Inc.
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>"Several years back, I wrote a book called Game On. It was about gamification. I tried to help non-game-designers understand what makes games work: that it isn’t just feedback mechanisms like points…"
>"Several years back, I wrote a book called Game On. It was about gamification. I tried to help non-game-designers understand what makes games work: that it isn’t just feedback mechanisms like points…"
I talk about all of the use cases for the metaverse. Give it a watch, and I think you’ll see how much videogames will influence the future of the internet:
I talk about all of the use cases for the metaverse. Give it a watch, and I think you’ll see how much videogames will influence the future of the internet:
In the past, it was simply too large of an undertaking to build actual gamification into applications. But today, there are companies that are making game development a “direct from imagination” process, rather than a coding-heavy project.
In the past, it was simply too large of an undertaking to build actual gamification into applications. But today, there are companies that are making game development a “direct from imagination” process, rather than a coding-heavy project.
Several years back, I wrote a book called Game On. It was about gamification.
Several years back, I wrote a book called Game On. It was about gamification.
In the past, it was simply too large of an undertaking to build actual gamification into applications.
In the past, it was simply too large of an undertaking to build actual gamification into applications.
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