I remember the first steps. It was the late 1950s. I worked in industry. A colleague of mine, two benches away, had the job of recognising and printing out some limited speech consisting of the numbers from one to ten. He talked to an oscilloscope and watched the appearing waveform. He hoped to identify the numbers from the zero crossings on the oscilloscope, ie when the waveform changed sign. One day he told me that the problem had been solved. His machine had been able to recognise all those numbers. “May I try it?” I asked. “By all means,” he said. I tried, and counted up to ten. The machine ignored me. Several other people tried and failed too. As it turned out later, the machine could only work if addressed in a Polish accent. That was a long time ago. Since then software has been commercially available that understands not only those born in this country but also Hungarians, known to be mercilessly massacring the English language.
Machines can of course do a lot more nowadays than understand the spoken word. But are they intelligent? Where should our quest for intelligence take us? Games are good candidates. Let us look at a number of them starting with a simple one: Noughts and Crosses.