Bringing context and critique to the cultural moment. Deep dives, reviews, and debate encouraged.
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© 2020 Relevant Protocols Inc.
Bringing context and critique to the cultural moment. Deep dives, reviews, and debate encouraged.
40704 Members
We'll be adding more communities soon!
© 2020 Relevant Protocols Inc.
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>"Microsoft had big plans when it purchased Minecraft, the immensely popular open-world 'sandbox' game, back in 2014 for US$2.5 billion. Among them was to invest heavily in an educational revolution – the gamification of learning."
>"Microsoft had big plans when it purchased Minecraft, the immensely popular open-world 'sandbox' game, back in 2014 for US$2.5 billion. Among them was to invest heavily in an educational revolution – the gamification of learning."
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