>"Microsoft had big plans when it purchased Minecraft, the immensely popular open-world 'sandbox' game, back in 2014 for US$2.5 billion. Among them was to invest heavily in an educational revolution – the gamification of learning."
>"Microsoft had big plans when it purchased Minecraft, the immensely popular open-world 'sandbox' game, back in 2014 for US$2.5 billion. Among them was to invest heavily in an educational revolution – the gamification of learning."