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Bringing context and critique to the cultural moment. Deep dives, reviews, and debate encouraged.
40675 Members
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© 2020 Relevant Protocols Inc.
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Insightful article about the practice of Robert Yang at the intersection of Game Design, Art and Sexuality. “Robert Yang is a New York-based video game developer whose work explores the politics around queer sexual identity, masculinity, BDSM, consent and cruising. He walks the line between between game, simulation and art. In The Tearoom (2017), players cruise in public restrooms while learning the historical policing of queer sexuality; in Rinse and Repeat (2015), the aim is to scrub down a buff male character in a gym shower… but only “when he says so”.”
Insightful article about the practice of Robert Yang at the intersection of Game Design, Art and Sexuality. “Robert Yang is a New York-based video game developer whose work explores the politics around queer sexual identity, masculinity, BDSM, consent and cruising. He walks the line between between game, simulation and art. In The Tearoom (2017), players cruise in public restrooms while learning the historical policing of queer sexuality; in Rinse and Repeat (2015), the aim is to scrub down a buff male character in a gym shower… but only “when he says so”.”
Has anyone here been experimenting with mode artistic video games that prioritize infinite experience? And what about sexual scenarios? Any that had a particular impact on you?
Has anyone here been experimenting with mode artistic video games that prioritize infinite experience? And what about sexual scenarios? Any that had a particular impact on you?
>"“I'm making the games that I wish I had growing up.” Robert Yang on breaking beyond the mould and championing queer representation in the video game industry."
>"“I'm making the games that I wish I had growing up.” Robert Yang on breaking beyond the mould and championing queer representation in the video game industry."
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