Bringing context and critique to the cultural moment. Deep dives, reviews, and debate encouraged.
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Bringing context and critique to the cultural moment. Deep dives, reviews, and debate encouraged.
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© 2020 Relevant Protocols Inc.
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The Future Mundane is not a manifesto nor a dogma: It is intended as an approach to help expand our notion of design for the future. As designers, we have a huge opportunity to play with time, technology and people. In designing the future, we are able to play with ideas and dreams in a way that very few people are able. For every fantasy fiction piece of design, I would love to see a counter concept. A concept for the everyman; a concept that knows what might not work and what might break; a concept that delivers amazing future technology whilst comfortably sitting atop a Victorian chest of drawers.
The Future Mundane is not a manifesto nor a dogma: It is intended as an approach to help expand our notion of design for the future. As designers, we have a huge opportunity to play with time, technology and people. In designing the future, we are able to play with ideas and dreams in a way that very few people are able. For every fantasy fiction piece of design, I would love to see a counter concept. A concept for the everyman; a concept that knows what might not work and what might break; a concept that delivers amazing future technology whilst comfortably sitting atop a Victorian chest of drawers.
When we render the future as a unique visual singularity, we remove from it any contemporary hooks. When designing a new screwdriver, it's important to remember that it will probably sit in a toolbox filled with other tools, perhaps inherited from a previous generation.
When we render the future as a unique visual singularity, we remove from it any contemporary hooks. When designing a new screwdriver, it's important to remember that it will probably sit in a toolbox filled with other tools, perhaps inherited from a previous generation.
>"Broadly speaking, design projects may be split into three categories: now, next and future. Most of our time as designers is concerned with the now or next, but occasionally we are called upon to embrace projects which are overtly future facing in nature.These projects are typically used as a platform..."
>"Broadly speaking, design projects may be split into three categories: now, next and future. Most of our time as designers is concerned with the now or next, but occasionally we are called upon to embrace projects which are overtly future facing in nature.These projects are typically used as a platform..."
"These projects are typically used as a platform to tell a story, be that a business projection, a socio-cultural exploration, or an illustration of new materials or technologies, so it comes as no surprise that one of the more significant inputs for many designers is science fiction cinema. "
"These projects are typically used as a platform to tell a story, be that a business projection, a socio-cultural exploration, or an illustration of new materials or technologies, so it comes as no surprise that one of the more significant inputs for many designers is science fiction cinema. "
>"Broadly speaking, design projects may be split into three categories: now, next and future. Most of our time as designers is concerned with the now or next, but occasionally we are called upon to embrace projects which are overtly future facing in nature.These projects are typically used as a platform..."
>"Broadly speaking, design projects may be split into three categories: now, next and future. Most of our time as designers is concerned with the now or next, but occasionally we are called upon to embrace projects which are overtly future facing in nature.These projects are typically used as a platform..."
THE FUTURE MUNDANE (CORE77). "Broadly speaking, design projects may be split into three categories: now, next and future. Most of our time as designers is concerned with the now or next, but occasionally we are called upon to embrace projects which are overtly future facing in nature.These projects are typically used as a platform..."
THE FUTURE MUNDANE (CORE77). "Broadly speaking, design projects may be split into three categories: now, next and future. Most of our time as designers is concerned with the now or next, but occasionally we are called upon to embrace projects which are overtly future facing in nature.These projects are typically used as a platform..."
>"Broadly speaking, design projects may be split into three categories: now, next and future. Most of our time as designers is concerned with the now or next, but occasionally we are called upon to embrace projects which are overtly future facing in nature.These projects are typically used as a platform..."
>"Broadly speaking, design projects may be split into three categories: now, next and future. Most of our time as designers is concerned with the now or next, but occasionally we are called upon to embrace projects which are overtly future facing in nature.These projects are typically used as a platform..."
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