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>"All the charm in the universe couldn't save Balan Wonderworld’s half-baked platforming and ill-advised one-button design from being a complete bore."
>"All the charm in the universe couldn't save Balan Wonderworld’s half-baked platforming and ill-advised one-button design from being a complete bore."
>"All the charm in the universe couldn't save Balan Wonderworld’s half-baked platforming and ill-advised one-button design from being a complete bore."
>"All the charm in the universe couldn't save Balan Wonderworld’s half-baked platforming and ill-advised one-button design from being a complete bore."
less successful attempt like Mighty No. 9. So, I’m disappointed but not surprised to see that Balan Wonderworld, the latest 3D platformer from Sonic the Hedgehog co-creators Yuji Naka and Naoto Ohshima, is a fundamentally flawed shadow of its predecessors. Its character designs, cutscenes, and music are certainly charming, but charm alone isn’t enough to make this half-baked platformer any less boring to actually play. When you’re hopping around Balan Wonderworld’s simultaneously imaginative yet bland stages, it doesn’t necessarily feel like a total trainwreck. Some of its barebones obstacle courses can occasionally produce hints of what I might call fun, and it’s not much more than a total bore the rest of the time. But when you take Balan Wonderworld as a whole, it sinks lower than the rudimentary platforming that barely props it up. From its misguided one-button control scheme, to its haphazard transforming costume mechanic and the levels that use them, to the half-hearted Chao Garden-like hub world between them, it gets a lot wrong – and very little of what it gets right helps to balance the scales.
less successful attempt like Mighty No. 9. So, I’m disappointed but not surprised to see that Balan Wonderworld, the latest 3D platformer from Sonic the Hedgehog co-creators Yuji Naka and Naoto Ohshima, is a fundamentally flawed shadow of its predecessors. Its character designs, cutscenes, and music are certainly charming, but charm alone isn’t enough to make this half-baked platformer any less boring to actually play. When you’re hopping around Balan Wonderworld’s simultaneously imaginative yet bland stages, it doesn’t necessarily feel like a total trainwreck. Some of its barebones obstacle courses can occasionally produce hints of what I might call fun, and it’s not much more than a total bore the rest of the time. But when you take Balan Wonderworld as a whole, it sinks lower than the rudimentary platforming that barely props it up. From its misguided one-button control scheme, to its haphazard transforming costume mechanic and the levels that use them, to the half-hearted Chao Garden-like hub world between them, it gets a lot wrong – and very little of what it gets right helps to balance the scales.
>"All the charm in the universe couldn't save Balan Wonderworld’s half-baked platforming and ill-advised one-button design from being a complete bore."
>"All the charm in the universe couldn't save Balan Wonderworld’s half-baked platforming and ill-advised one-button design from being a complete bore."
>"All the charm in the universe couldn't save Balan Wonderworld’s half-baked platforming and ill-advised one-button design from being a complete bore."
>"All the charm in the universe couldn't save Balan Wonderworld’s half-baked platforming and ill-advised one-button design from being a complete bore."
>"All the charm in the universe couldn't save Balan Wonderworld’s half-baked platforming and ill-advised one-button design from being a complete bore."
>"All the charm in the universe couldn't save Balan Wonderworld’s half-baked platforming and ill-advised one-button design from being a complete bore."
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