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Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
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© 2020 Relevant Protocols Inc.
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"Over the past week, dozens of developers across multiple disciplines and teams shared their frustrations on Twitter. Death Trash creator Stephan Hövelbrinks explained that doors "have all sorts of possible bugs." The Last of Us Part II co-game director Kurt Margenau called it "the thing that took the longest to get right".
"Over the past week, dozens of developers across multiple disciplines and teams shared their frustrations on Twitter. Death Trash creator Stephan Hövelbrinks explained that doors "have all sorts of possible bugs." The Last of Us Part II co-game director Kurt Margenau called it "the thing that took the longest to get right".
It's funny that a basic movement IRL can be a challenging headache coding nightmare. Well if we are in a simulation, it is certain that it is solid-coded.
It's funny that a basic movement IRL can be a challenging headache coding nightmare. Well if we are in a simulation, it is certain that it is solid-coded.
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