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Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
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>"Here it is: PC Gamer's 2020 Game of the Year. If you want to catch up on all of this year's awards and staff picks, visit out GOTY hub.James Davenport: Cut out the noise around all the odd Kojima-isms, the myth of the nonsensical two-hour long cutscenes, the needless cameos and indulgent winks at the camera—it's all there, and I like it, but it made up a miniscule percentage of my 100-plus hours wandering the American wastes. What's important: Death Stranding is one of the best games about getting from point A to point B ever made—looking at you Breath of the Wild. It's a game of logistics and physics, resolutely and finally where it belongs on the PC among its simulator siblings, each of Normie's legs given the same attention that SCS Software gives to the 18 tires on a semi-truck. It's a gorgeous exercise in isolation and serenity, touching on themes of what happens when late-capitalist culture alienates us from one another, and our attempt to chase whatever mindless serotonin high we can in place of those relationships. Death Stranding wants to find purpose in labor, to steer what we accomplish back towards serving one another rather than the ideas of misguided leaders. And it does it so, so well. Every hike up a hill is fraught with tension and danger, both from interdimensional ghosts pinned to reality via inky umbilical cords and… your own clumsy feet."
>"Here it is: PC Gamer's 2020 Game of the Year. If you want to catch up on all of this year's awards and staff picks, visit out GOTY hub.James Davenport: Cut out the noise around all the odd Kojima-isms, the myth of the nonsensical two-hour long cutscenes, the needless cameos and indulgent winks at the camera—it's all there, and I like it, but it made up a miniscule percentage of my 100-plus hours wandering the American wastes. What's important: Death Stranding is one of the best games about getting from point A to point B ever made—looking at you Breath of the Wild. It's a game of logistics and physics, resolutely and finally where it belongs on the PC among its simulator siblings, each of Normie's legs given the same attention that SCS Software gives to the 18 tires on a semi-truck. It's a gorgeous exercise in isolation and serenity, touching on themes of what happens when late-capitalist culture alienates us from one another, and our attempt to chase whatever mindless serotonin high we can in place of those relationships. Death Stranding wants to find purpose in labor, to steer what we accomplish back towards serving one another rather than the ideas of misguided leaders. And it does it so, so well. Every hike up a hill is fraught with tension and danger, both from interdimensional ghosts pinned to reality via inky umbilical cords and… your own clumsy feet."
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