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Clearly drawing from the music of capitalism past to imagine capitalism future is something vaporwave was actively doing, but standing at the threshold of the 2008 financial crisis, what happened to these futures? How does it express the yearning to not be trapped in a reality mediated by capitalism?
Clearly drawing from the music of capitalism past to imagine capitalism future is something vaporwave was actively doing, but standing at the threshold of the 2008 financial crisis, what happened to these futures? How does it express the yearning to not be trapped in a reality mediated by capitalism?
>"Vaporwave, I think, is a bit of a misunderstood genre on the internet. The discussion around it seems to always skirt around what exactly it is both sonically and thematically. Whilst the genre is still fairly controversial on the internet I think that it stands as an important relic of the internet culture of the mid 2010s"
>"Vaporwave, I think, is a bit of a misunderstood genre on the internet. The discussion around it seems to always skirt around what exactly it is both sonically and thematically. Whilst the genre is still fairly controversial on the internet I think that it stands as an important relic of the internet culture of the mid 2010s"
>"Vaporwave, I think, is a bit of a misunderstood genre on the internet. The discussion around it seems to always skirt around what exactly it is both sonically and thematically. Whilst the genre is still fairly controversial on the internet I think that it stands as an important relic of the internet culture of the mid 2010s"
>"Vaporwave, I think, is a bit of a misunderstood genre on the internet. The discussion around it seems to always skirt around what exactly it is both sonically and thematically. Whilst the genre is still fairly controversial on the internet I think that it stands as an important relic of the internet culture of the mid 2010s"
Working in a similar sonic space James Ferraro created works like Far Side Virtual which were much more focused on the culture of the early internet, Far Side Virtual explicitly references things like The Sims, Second Life, and early 2000s brands like Starbucks and the like. A lot of the textures are very reminiscent of corporate 80s and 90s training or informational videos. Music like this was very formational in the sound of vaporwave.
Working in a similar sonic space James Ferraro created works like Far Side Virtual which were much more focused on the culture of the early internet, Far Side Virtual explicitly references things like The Sims, Second Life, and early 2000s brands like Starbucks and the like. A lot of the textures are very reminiscent of corporate 80s and 90s training or informational videos. Music like this was very formational in the sound of vaporwave.
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