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A space for sharing and discussing news related to global current events, technology, and society.
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© 2020 Relevant Protocols Inc.
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“Video games can become something like a surrogate occupation — a simulacrum of success. Why suffer in a world that has no place for you when you can slip so easily into one that is designed to keep you happy, and is more than happy to keep you?”
“Video games can become something like a surrogate occupation — a simulacrum of success. Why suffer in a world that has no place for you when you can slip so easily into one that is designed to keep you happy, and is more than happy to keep you?”
The titular question seems like semantics to me. The video game "addicted" men featured clearly had some kind of problem if they all think they would have killed themselves without treatment. Whether or not we call it addiction, the treatment was/is worthwhile, right? I think the more interesting question is: do we need to regulate video games more? In other words, how big of a negative impact are video games having, utilitarianism-style? It sounds like many South Koreans think the impact is big, big enough to pass a pretty intense regulation (https://en.wikipedia.org/wiki/Shutdown_law). Here's another NYT piece (https://www.nytimes.com/2017/04/01/opinion/sunday/video-games-arent-addictive.html) that argues the other side. This article also doesn't touch the way video games can use micropayments to farm revenue from hooked players (https://levelskip.com/misc/Skinners-Box-and-Video-Games).
The titular question seems like semantics to me. The video game "addicted" men featured clearly had some kind of problem if they all think they would have killed themselves without treatment. Whether or not we call it addiction, the treatment was/is worthwhile, right? I think the more interesting question is: do we need to regulate video games more? In other words, how big of a negative impact are video games having, utilitarianism-style? It sounds like many South Koreans think the impact is big, big enough to pass a pretty intense regulation (https://en.wikipedia.org/wiki/Shutdown_law). Here's another NYT piece (https://www.nytimes.com/2017/04/01/opinion/sunday/video-games-arent-addictive.html) that argues the other side. This article also doesn't touch the way video games can use micropayments to farm revenue from hooked players (https://levelskip.com/misc/Skinners-Box-and-Video-Games).
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