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Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
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“The idea of a game being, well, haunted will change your perspective on anything created afterward. You know for a fact that this game may be watching you, may be finding out things about you that you may not even be aware of,” says Aidan Cushing, a game designer and the communication director for the Haunted PS1 Demo Disc collective. “Developers are no longer limited to the confines of a console; these programs live inside your computer now,” he adds. “The vagueness of anticipating that anything could happen, in combination with the player’s inability to interpret what anything is supposed to be with 100 percent certainty, opens the mind to some deeply unsettling experiences.”
“The idea of a game being, well, haunted will change your perspective on anything created afterward. You know for a fact that this game may be watching you, may be finding out things about you that you may not even be aware of,” says Aidan Cushing, a game designer and the communication director for the Haunted PS1 Demo Disc collective. “Developers are no longer limited to the confines of a console; these programs live inside your computer now,” he adds. “The vagueness of anticipating that anything could happen, in combination with the player’s inability to interpret what anything is supposed to be with 100 percent certainty, opens the mind to some deeply unsettling experiences.”
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