Top news from the gaming industry.
**Rules:**
1. No news roundups, promotions or offers
2. No off-topic or low-effort content or comments
3. No illegal content or inflammatory language
4. No reposts
Top news from the gaming industry.
**Rules:**
1. No news roundups, promotions or offers
2. No off-topic or low-effort content or comments
3. No illegal content or inflammatory language
4. No reposts
It's actually based on our internal design tools. We've had to take those tools, which were very much meant for game developers and get them fit for consumption by our players," explained creative director Mike Brown in an interview with Eurogamer.
It's actually based on our internal design tools. We've had to take those tools, which were very much meant for game developers and get them fit for consumption by our players," explained creative director Mike Brown in an interview with Eurogamer.