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Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
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© 2020 Relevant Protocols Inc.
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>"Tycoon-style games have enjoyed a tiny comeback, sparked by the return of Two Point Hospital and Frontier's work on Planet Coaster and Planet Zoo. Now enters Evil Genius 2, a revived cult classic more in the spirit of 1997's Dungeon Keeper. You're a villain-mastermind, trying to keep meddling heroes out of your elaborately-constructed lair as you make progress on a master [scheme.It](http://scheme.It) 's a delightful concept, and a reminder that we still need more 'bad guy' games, especially farcical ones. It feels good to just click-drag a giant money vault into existence, then watch it passively accumulate piles of gold bars. It feels good to ask your scientists to research a special laser door you can use to protect that horde of bouillon. It feels good to waddle around a sprawling base as a psychopathic Dr. Evil-look-alike contest winner, boosting minion productivity within my radius."
>"Tycoon-style games have enjoyed a tiny comeback, sparked by the return of Two Point Hospital and Frontier's work on Planet Coaster and Planet Zoo. Now enters Evil Genius 2, a revived cult classic more in the spirit of 1997's Dungeon Keeper. You're a villain-mastermind, trying to keep meddling heroes out of your elaborately-constructed lair as you make progress on a master [scheme.It](http://scheme.It) 's a delightful concept, and a reminder that we still need more 'bad guy' games, especially farcical ones. It feels good to just click-drag a giant money vault into existence, then watch it passively accumulate piles of gold bars. It feels good to ask your scientists to research a special laser door you can use to protect that horde of bouillon. It feels good to waddle around a sprawling base as a psychopathic Dr. Evil-look-alike contest winner, boosting minion productivity within my radius."
>"Tycoon-style games have enjoyed a tiny comeback, sparked by the return of Two Point Hospital and Frontier's work on Planet Coaster and Planet Zoo. Now enters Evil Genius 2, a revived cult classic more in the spirit of 1997's Dungeon Keeper. You're a villain-mastermind, trying to keep meddling heroes out of your elaborately-constructed lair as you make progress on a master [scheme.It](http://scheme.It) 's a delightful concept, and a reminder that we still need more 'bad guy' games, especially farcical ones. It feels good to just click-drag a giant money vault into existence, then watch it passively accumulate piles of gold bars. It feels good to ask your scientists to research a special laser door you can use to protect that horde of bouillon. It feels good to waddle around a sprawling base as a psychopathic Dr. Evil-look-alike contest winner, boosting minion productivity within my radius."
>"Tycoon-style games have enjoyed a tiny comeback, sparked by the return of Two Point Hospital and Frontier's work on Planet Coaster and Planet Zoo. Now enters Evil Genius 2, a revived cult classic more in the spirit of 1997's Dungeon Keeper. You're a villain-mastermind, trying to keep meddling heroes out of your elaborately-constructed lair as you make progress on a master [scheme.It](http://scheme.It) 's a delightful concept, and a reminder that we still need more 'bad guy' games, especially farcical ones. It feels good to just click-drag a giant money vault into existence, then watch it passively accumulate piles of gold bars. It feels good to ask your scientists to research a special laser door you can use to protect that horde of bouillon. It feels good to waddle around a sprawling base as a psychopathic Dr. Evil-look-alike contest winner, boosting minion productivity within my radius."
>"Tycoon-style games have enjoyed a tiny comeback, sparked by the return of Two Point Hospital and Frontier's work on Planet Coaster and Planet Zoo. Now enters Evil Genius 2, a revived cult classic more in the spirit of 1997's Dungeon Keeper. You're a villain-mastermind, trying to keep meddling heroes out of your elaborately-constructed lair as you make progress on a master [scheme.It](http://scheme.It) 's a delightful concept, and a reminder that we still need more 'bad guy' games, especially farcical ones. It feels good to just click-drag a giant money vault into existence, then watch it passively accumulate piles of gold bars. It feels good to ask your scientists to research a special laser door you can use to protect that horde of bouillon. It feels good to waddle around a sprawling base as a psychopathic Dr. Evil-look-alike contest winner, boosting minion productivity within my radius."
>"Tycoon-style games have enjoyed a tiny comeback, sparked by the return of Two Point Hospital and Frontier's work on Planet Coaster and Planet Zoo. Now enters Evil Genius 2, a revived cult classic more in the spirit of 1997's Dungeon Keeper. You're a villain-mastermind, trying to keep meddling heroes out of your elaborately-constructed lair as you make progress on a master [scheme.It](http://scheme.It) 's a delightful concept, and a reminder that we still need more 'bad guy' games, especially farcical ones. It feels good to just click-drag a giant money vault into existence, then watch it passively accumulate piles of gold bars. It feels good to ask your scientists to research a special laser door you can use to protect that horde of bouillon. It feels good to waddle around a sprawling base as a psychopathic Dr. Evil-look-alike contest winner, boosting minion productivity within my radius."
>"Tycoon-style games have enjoyed a tiny comeback, sparked by the return of Two Point Hospital and Frontier's work on Planet Coaster and Planet Zoo. Now enters Evil Genius 2, a revived cult classic more in the spirit of 1997's Dungeon Keeper. You're a villain-mastermind, trying to keep meddling heroes out of your elaborately-constructed lair as you make progress on a master [scheme.It](http://scheme.It) 's a delightful concept, and a reminder that we still need more 'bad guy' games, especially farcical ones. It feels good to just click-drag a giant money vault into existence, then watch it passively accumulate piles of gold bars. It feels good to ask your scientists to research a special laser door you can use to protect that horde of bouillon. It feels good to waddle around a sprawling base as a psychopathic Dr. Evil-look-alike contest winner, boosting minion productivity within my radius."
>"Tycoon-style games have enjoyed a tiny comeback, sparked by the return of Two Point Hospital and Frontier's work on Planet Coaster and Planet Zoo. Now enters Evil Genius 2, a revived cult classic more in the spirit of 1997's Dungeon Keeper. You're a villain-mastermind, trying to keep meddling heroes out of your elaborately-constructed lair as you make progress on a master [scheme.It](http://scheme.It) 's a delightful concept, and a reminder that we still need more 'bad guy' games, especially farcical ones. It feels good to just click-drag a giant money vault into existence, then watch it passively accumulate piles of gold bars. It feels good to ask your scientists to research a special laser door you can use to protect that horde of bouillon. It feels good to waddle around a sprawling base as a psychopathic Dr. Evil-look-alike contest winner, boosting minion productivity within my radius."
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