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Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
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>"I'm already dreading going back to Hollow Bough. Deep Rock Galactic can be foreboding in general—it's a co-op multiplayer game about fighting giant bugs in dark, underground caverns, lit only by flares and flashlights. But one of two new biomes coming to the game next week, Hollow Bough, adds sentient, thorny vines to the mix. I genuinely jumped the first time I drilled through a wall and saw a vine undulating at the corner of my screen before jabbing me right in the face. I'm gonna need a better flashlight.I've only been playing Deep Rock Galactic for a month or so, but with its latest update out soon, this feels like a great time to start. The mining game has had a set of eight biomes since it left Early Access last May, and update 33 adds Hollow Bough and Azure Weald, both of which are significantly different from any other area in the game. Some of the existing biomes feel like classic videogame environments: You've got the green Fungus Bogs, the frozen Glacial Strata, the fiery Magma Core. Nothing wrong with that, but it's clear that the extra time Deep Rock's developers had to prototype and design these new areas let them be more creative.Hollow Bough is like a nightmare bramble patch, so dark that I was intimidated to approach any of the (many, many) vines without throwing out an entire pocket's worth of flares first. They weren't all alive and aggressive, but there were patches of them everywhere, with menacing thorns poking out of even the static brambles. Hollow Bough made me stop sprinting through the environment to nervously creep ahead instead."
>"I'm already dreading going back to Hollow Bough. Deep Rock Galactic can be foreboding in general—it's a co-op multiplayer game about fighting giant bugs in dark, underground caverns, lit only by flares and flashlights. But one of two new biomes coming to the game next week, Hollow Bough, adds sentient, thorny vines to the mix. I genuinely jumped the first time I drilled through a wall and saw a vine undulating at the corner of my screen before jabbing me right in the face. I'm gonna need a better flashlight.I've only been playing Deep Rock Galactic for a month or so, but with its latest update out soon, this feels like a great time to start. The mining game has had a set of eight biomes since it left Early Access last May, and update 33 adds Hollow Bough and Azure Weald, both of which are significantly different from any other area in the game. Some of the existing biomes feel like classic videogame environments: You've got the green Fungus Bogs, the frozen Glacial Strata, the fiery Magma Core. Nothing wrong with that, but it's clear that the extra time Deep Rock's developers had to prototype and design these new areas let them be more creative.Hollow Bough is like a nightmare bramble patch, so dark that I was intimidated to approach any of the (many, many) vines without throwing out an entire pocket's worth of flares first. They weren't all alive and aggressive, but there were patches of them everywhere, with menacing thorns poking out of even the static brambles. Hollow Bough made me stop sprinting through the environment to nervously creep ahead instead."
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