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>"Jon Petersen's latest book, The Elusive Shift, shows how games like Dungeons & Dragons came to be known, controversially, as RPGs."
>"Jon Petersen's latest book, The Elusive Shift, shows how games like Dungeons & Dragons came to be known, controversially, as RPGs."
Jon Peterson is the author of Playing at the World, widely seen as the definitive history of Dungeons & Dragons, as well as coauthor of the visual history Dungeons & Dragons: Art and Arcana and the D&D cookbook Heroes’ Feast. In his new book, The Elusive Shift, he explores how D&D and similar products came to be called “role-playing games.”
Jon Peterson is the author of Playing at the World, widely seen as the definitive history of Dungeons & Dragons, as well as coauthor of the visual history Dungeons & Dragons: Art and Arcana and the D&D cookbook Heroes’ Feast. In his new book, The Elusive Shift, he explores how D&D and similar products came to be called “role-playing games.”
[https://www.wired.com/2020/12/geeks-guide-jon-peterson/?mbid](https://www.wired.com/2020/12/geeks-guide-jon-peterson/?mbid) >"Jon Petersen's latest book, The Elusive Shift, shows how games like Dungeons & Dragons came to be known, controversially, as RPGs."
[https://www.wired.com/2020/12/geeks-guide-jon-peterson/?mbid](https://www.wired.com/2020/12/geeks-guide-jon-peterson/?mbid) >"Jon Petersen's latest book, The Elusive Shift, shows how games like Dungeons & Dragons came to be known, controversially, as RPGs."
>"Jon Petersen's latest book, The Elusive Shift, shows how games like Dungeons & Dragons came to be known, controversially, as RPGs."
>"Jon Petersen's latest book, The Elusive Shift, shows how games like Dungeons & Dragons came to be known, controversially, as RPGs."
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