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Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
8012 Members
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© 2020 Relevant Protocols Inc.
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"The actual size of open-world games grows ever more humongous with each release, which means bigger maps, more exploration and even more in-game travelling. The exceptions lie in games that are so linear that players can only either move forward or backward like in Need for Speed titles, or a game like Grand Theft Auto: Vice City where a rather small open-world quickly becomes as well known to a player as is like their own neighborhood. Otherwise, finding your way in a huge open world without any pointers can get very perplexing and frustrating."
"The actual size of open-world games grows ever more humongous with each release, which means bigger maps, more exploration and even more in-game travelling. The exceptions lie in games that are so linear that players can only either move forward or backward like in Need for Speed titles, or a game like Grand Theft Auto: Vice City where a rather small open-world quickly becomes as well known to a player as is like their own neighborhood. Otherwise, finding your way in a huge open world without any pointers can get very perplexing and frustrating."
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