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Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
8009 Members
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© 2020 Relevant Protocols Inc.
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[https://www.google.com/amp/s/www.livemint.com/industry/advertising/regulator-to-issues-advertising-norms-for-real-money-online-gaming-platforms/amp-11605769585999.html](https://www.google.com/amp/s/www.livemint.com/industry/advertising/regulator-to-issues-advertising-norms-for-real-money-online-gaming-platforms/amp-11605769585999.html) >"The online gaming market, worth more than $500 million now, could be worth $1.1 billion by 2021. In 2019, around 5.6 billion mobile gaming apps were downloaded in India – the highest in the world and nearly 13% of gaming apps globally"
[https://www.google.com/amp/s/www.livemint.com/industry/advertising/regulator-to-issues-advertising-norms-for-real-money-online-gaming-platforms/amp-11605769585999.html](https://www.google.com/amp/s/www.livemint.com/industry/advertising/regulator-to-issues-advertising-norms-for-real-money-online-gaming-platforms/amp-11605769585999.html) >"The online gaming market, worth more than $500 million now, could be worth $1.1 billion by 2021. In 2019, around 5.6 billion mobile gaming apps were downloaded in India – the highest in the world and nearly 13% of gaming apps globally"
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