Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
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© 2020 Relevant Protocols Inc.
Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
7930 Members
We'll be adding more communities soon!
© 2020 Relevant Protocols Inc.
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"Inertia is the only reason to keep labeling videogames as an escapist phenomenon today. However, the origins of videogaming do provide a good enough reason for such designations."
"Inertia is the only reason to keep labeling videogames as an escapist phenomenon today. However, the origins of videogaming do provide a good enough reason for such designations."
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>"NFTs, metaverses and 'play-to-earn' are upending gaming’s traditional revenue model. Shreyansh Singh of Polygon explains blockchain gaming's business potential."
>"NFTs, metaverses and 'play-to-earn' are upending gaming’s traditional revenue model. Shreyansh Singh of Polygon explains blockchain gaming's business potential."
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'At the time, the law was originally said not to impact consoles. However, as Kotaku reported at the time, Sony Computer Entertainment of Korea announced that it would be taking the PSN offline for underage players in compliance with the _...Read More_
'At the time, the law was originally said not to impact consoles. However, as Kotaku reported at the time, Sony Computer Entertainment of Korea announced that it would be taking the PSN offline for underage players in compliance with the _...Read More_
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[https://www.wired.com/story/how-hub-worlds-shape-video-game-design/am](https://www.wired.com/story/how-hub-worlds-shape-video-game-design/am) Whether players come to chat, organize activities, buy and sell items, or just to log out, hubs have a language all their own.
[https://www.wired.com/story/how-hub-worlds-shape-video-game-design/am](https://www.wired.com/story/how-hub-worlds-shape-video-game-design/am) Whether players come to chat, organize activities, buy and sell items, or just to log out, hubs have a language all their own.
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While many video games might feel nearly effortless to play, actually making those games is a superhuman feat of its own. IGN’s Rebekah Valentine spoke to developers about the difficulties of crafting many of the minute details that can be _...Read More_
While many video games might feel nearly effortless to play, actually making those games is a superhuman feat of its own. IGN’s Rebekah Valentine spoke to developers about the difficulties of crafting many of the minute details that can be _...Read More_
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We look to our readers to decide on the best games to play while listening to something else
We look to our readers to decide on the best games to play while listening to something else
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The video-game industry is built on the cultish fantasy that all technology and effort can be redeemed as pure pleasure.
The video-game industry is built on the cultish fantasy that all technology and effort can be redeemed as pure pleasure.
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Somehow, miraculously, video game movies and TV shows are suddenly good. The Witcher is fun, Sonic inhaled box office money like so many chili dogs last year, and star-studded renditions of Borderlands and The Last of Us are on the way. _...Read More_
Somehow, miraculously, video game movies and TV shows are suddenly good. The Witcher is fun, Sonic inhaled box office money like so many chili dogs last year, and star-studded renditions of Borderlands and The Last of Us are on the way. _...Read More_
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>"The billionaire is trying to get two monkeys to play a game of "mind Pong" to test his new _...Read More_
>"The billionaire is trying to get two monkeys to play a game of "mind Pong" to test his new _...Read More_
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>"Over 90 percent of pre-2000 gaming source code may already be gone."
>"Over 90 percent of pre-2000 gaming source code may already be gone."
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[https://link.medium.com/h5wqIz8lLcb](https://link.medium.com/h5wqIz8lLcb)
[https://link.medium.com/h5wqIz8lLcb](https://link.medium.com/h5wqIz8lLcb)
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![your image will appear here]()
![your image will appear here]()
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If all the video game characters ever created got together in a big rumble, who’d come out on top? Kratos, the one who took down the gods of Olympus? What about Asura who fought off a deity the size of a planet? What about the ancients who _...Read More_
If all the video game characters ever created got together in a big rumble, who’d come out on top? Kratos, the one who took down the gods of Olympus? What about Asura who fought off a deity the size of a planet? What about the ancients who _...Read More_
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"God, this year sucked. Video games were supposed to be a reprieve from that, and in many ways they were. But in other ways they were just as messy, ill-fated, and broken as the year itself."
"God, this year sucked. Video games were supposed to be a reprieve from that, and in many ways they were. But in other ways they were just as messy, ill-fated, and broken as the year itself."
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"‘Tis the season to feel mildly embittered at basically all times. I speak, of course, of awards season, during which countless games take home trophies and plaques (or pictures of trophies and plaques), but not the ones you want to win. _...Read More_
"‘Tis the season to feel mildly embittered at basically all times. I speak, of course, of awards season, during which countless games take home trophies and plaques (or pictures of trophies and plaques), but not the ones you want to win. _...Read More_