Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
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© 2020 Relevant Protocols Inc.
Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
8012 Members
We'll be adding more communities soon!
© 2020 Relevant Protocols Inc.
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Roblox is launching an age verification feature to confirm whether users are really 13 years or older. It’s optional, and Roblox says it will not retain data from ID or selfies.
Roblox is launching an age verification feature to confirm whether users are really 13 years or older. It’s optional, and Roblox says it will not retain data from ID or selfies.
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[https://www.google.com/amp/s/www.aljazeera.com/amp/economy/2021/9/10/will-teen-gaming-clampdown-deal-china-esports-a-technical-ko](https://www.google.com/amp/s/www.aljazeera.com/amp/economy/2021/9/10/will-teen-gaming-clampdown-deal-china-esports-a-technical-ko) >"The attractiveness of a professional gaming career could wane for China’s teens after government _...Read More_
[https://www.google.com/amp/s/www.aljazeera.com/amp/economy/2021/9/10/will-teen-gaming-clampdown-deal-china-esports-a-technical-ko](https://www.google.com/amp/s/www.aljazeera.com/amp/economy/2021/9/10/will-teen-gaming-clampdown-deal-china-esports-a-technical-ko) >"The attractiveness of a professional gaming career could wane for China’s teens after government _...Read More_
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>"The challenges for parents trying to limit screen time in the age of the millionaire gamer."
>"The challenges for parents trying to limit screen time in the age of the millionaire gamer."
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>"From making their own games, to broadcasting live online, to playing professionally in packed stadiums – how entrepreneurs in their teens and twenties earn a living on video games."
>"From making their own games, to broadcasting live online, to playing professionally in packed stadiums – how entrepreneurs in their teens and twenties earn a living on video games."