Top news from the gaming industry.
**Rules:**
1. No news roundups, promotions or offers
2. No off-topic or low-effort content or comments
3. No illegal content or inflammatory language
4. No reposts
Top news from the gaming industry.
**Rules:**
1. No news roundups, promotions or offers
2. No off-topic or low-effort content or comments
3. No illegal content or inflammatory language
4. No reposts
Explore the captivating world where storytelling meets Hyper-Casual [#VideoGameDesign](/gaming/new/VideoGameDesign) !
Explore how narrative threads weave seamlessly into the [#gaming](/gaming/new/gaming) experience.
_...Read More_
Explore the captivating world where storytelling meets Hyper-Casual [#VideoGameDesign](/gaming/new/VideoGameDesign) !
Explore how narrative threads weave seamlessly into the [#gaming](/gaming/new/gaming) experience.
_...Read More_
>"Traditional game engines are amazing tools which are used by game developers, artists, designers, storytellers and programmers to create beautiful, fun interactive worlds where you can spend hours…"
>"Traditional game engines are amazing tools which are used by game developers, artists, designers, storytellers and programmers to create beautiful, fun interactive worlds where you can spend hours…"
>"In China, video games like Dynasty Warriors and Romance of the Three Kingdoms give life to history and literature - but can these same titles succeed in the West?"
>"In China, video games like Dynasty Warriors and Romance of the Three Kingdoms give life to history and literature - but can these same titles succeed in the West?"
At first, I worried the task I had set was too big and the technological barriers too high. None of the four team members was enrolled in a video game design program or had specialized training. It quickly became clear that such fears were _...Read More_
At first, I worried the task I had set was too big and the technological barriers too high. None of the four team members was enrolled in a video game design program or had specialized training. It quickly became clear that such fears were _...Read More_
"Better known as HSW, the legendary Atari developer talks about the infamous 'E.T.' game, his new book, and why Steven Spielberg still hasn’t called him back."
"Better known as HSW, the legendary Atari developer talks about the infamous 'E.T.' game, his new book, and why Steven Spielberg still hasn’t called him back."
>"Last weekend I revisited Cave Story after almost 6 years, and it has proved an interesting experience. Even today, the thing that stands out of that game is its sense of consistency and confidence…"
>"Last weekend I revisited Cave Story after almost 6 years, and it has proved an interesting experience. Even today, the thing that stands out of that game is its sense of consistency and confidence…"