Top news from the gaming industry.
**Rules:**
1. No news roundups, promotions or offers
2. No off-topic or low-effort content or comments
3. No illegal content or inflammatory language
4. No reposts
Top news from the gaming industry.
**Rules:**
1. No news roundups, promotions or offers
2. No off-topic or low-effort content or comments
3. No illegal content or inflammatory language
4. No reposts
"Gamification is ubiquitous. From social media apps and fitness feeds to the motivation-enhancing transformation of activity areas into game play, more and more aspects of our everyday lives are being driven by game elements."
"Gamification is ubiquitous. From social media apps and fitness feeds to the motivation-enhancing transformation of activity areas into game play, more and more aspects of our everyday lives are being driven by game elements."
This thought stemmed from two distinct, yet related experiences in my life. The first is my own personal journey as a gamer during the COVID-19 pandemic.
This thought stemmed from two distinct, yet related experiences in my life. The first is my own personal journey as a gamer during the COVID-19 pandemic.
"Using the endless generative possibilities of game engines to build a nuanced understanding of the power dynamics and systems of subjugation, we can begin _...Read More_
"Using the endless generative possibilities of game engines to build a nuanced understanding of the power dynamics and systems of subjugation, we can begin _...Read More_
The Tower Experiment from Animoca Brands blends together "Free-to-Play" and "Play-to-Earn" via the tokenization of a game ecosystem. You can earn tokens by playing on the one side and tokens can also be used to buy NFTs for the game. These _...Read More_
The Tower Experiment from Animoca Brands blends together "Free-to-Play" and "Play-to-Earn" via the tokenization of a game ecosystem. You can earn tokens by playing on the one side and tokens can also be used to buy NFTs for the game. These _...Read More_