Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
7349 Members
We'll be adding more communities soon!
© 2020 Relevant Protocols Inc.
Top news from the gaming industry. **Rules:** 1. No news roundups, promotions or offers 2. No off-topic or low-effort content or comments 3. No illegal content or inflammatory language 4. No reposts
7349 Members
We'll be adding more communities soon!
© 2020 Relevant Protocols Inc.
Relevant
Hot
New
Spam
Relevant
Hot
New
Spam
0
217
0
217
Calum Bowden, Joanna Pope, and Will Freudenheim of Berlin-based “utopian conspiracy”  by Adina Glickstein _...Read More_
Calum Bowden, Joanna Pope, and Will Freudenheim of Berlin-based “utopian conspiracy”  by Adina Glickstein _...Read More_
0
0
>"In Times Opinion’s latest focus group, 10 Americans talked about Vladimir Putin, Volodymyr Zelensky and where the war in Ukraine goes from here."
>"In Times Opinion’s latest focus group, 10 Americans talked about Vladimir Putin, Volodymyr Zelensky and where the war in Ukraine goes from here."
0
675
0
675
"Neither his style nor his love of making maps has changed much in 20 years."
"Neither his style nor his love of making maps has changed much in 20 years."
0
297
0
297
“The coming metaverse has provoked hype, confusion, and misinformation. For technophiles, the metaverse represents a nirvana: a place to immerse yourself in any digital surrounding, and participate in any physical reality, at any time – _...Read More_
“The coming metaverse has provoked hype, confusion, and misinformation. For technophiles, the metaverse represents a nirvana: a place to immerse yourself in any digital surrounding, and participate in any physical reality, at any time – _...Read More_
0
181
0
181
"Gamification is ubiquitous. From social media apps and fitness feeds to the motivation-enhancing transformation of activity areas into game play, more and more aspects of our everyday lives are being driven by game elements."
"Gamification is ubiquitous. From social media apps and fitness feeds to the motivation-enhancing transformation of activity areas into game play, more and more aspects of our everyday lives are being driven by game elements."
0
660
0
660
"I’ve detailed a ton of consumer-focused use cases within the metaverse, but what about the enterprise? How are corporations entering the metaverse and what does that look like?"
"I’ve detailed a ton of consumer-focused use cases within the metaverse, but what about the enterprise? How are corporations entering the metaverse and what does that look like?"
67
1.7K
67
1.7K
"TIn most respects, these platforms resemble your average video game. You control a customizable 3D avatar with your mouse and keyboard (no VR or AR here) and navigate a virtual _...Read More_
"TIn most respects, these platforms resemble your average video game. You control a customizable 3D avatar with your mouse and keyboard (no VR or AR here) and navigate a virtual _...Read More_
0
12.2K
0
12.2K
How did participatory culture of early internet fandom turn into the mob culture familiar today?
How did participatory culture of early internet fandom turn into the mob culture familiar today?
67
20.8K
67
20.8K
"Using the endless generative possibilities of game engines to build a nuanced understanding of the power dynamics and systems of subjugation, we can begin _...Read More_
"Using the endless generative possibilities of game engines to build a nuanced understanding of the power dynamics and systems of subjugation, we can begin _...Read More_
0
464
0
464
'Video games regularly hit the news for a number of reasons. Some of them justified. Other less so. Games are accused of corrupting young people, causing spikes of violence, hosting a culture of sexism and harassment, etc."
'Video games regularly hit the news for a number of reasons. Some of them justified. Other less so. Games are accused of corrupting young people, causing spikes of violence, hosting a culture of sexism and harassment, etc."
0
121
0
121
Until less than a century ago, growing up meant leaving the days of toys and games behind.
Until less than a century ago, growing up meant leaving the days of toys and games behind.
0
79.5
0
79.5
>"Balenciaga Partners With Fortnite On In-Game and IRL Outfits: A limited-run apparel collection will land in stores this week."
>"Balenciaga Partners With Fortnite On In-Game and IRL Outfits: A limited-run apparel collection will land in stores this week."
0
21.7
0
21.7
"We think we can do good with a game because we think the world is good enough to be improved by something like a game in marginal ways," adds Moscovici. "So we're hopeful and optimistic that, despite some major speed bumps, the world is _...Read More_
"We think we can do good with a game because we think the world is good enough to be improved by something like a game in marginal ways," adds Moscovici. "So we're hopeful and optimistic that, despite some major speed bumps, the world is _...Read More_
0
68.2
0
68.2
0
31.6
0
31.6
Every round of this addictive summer jam contains small successes, big successes, big failures, and finally, the catharsis of a win or loss.
Every round of this addictive summer jam contains small successes, big successes, big failures, and finally, the catharsis of a win or loss.